I’m a freelancer Unreal technical artist/consultant, focusing on mostly enterprise applications of the engine although I’m also to happy do some game-dev every now and then. I’m interested in everything from rapid prototyping to tool creation, from medical visualization to VR training and edutainment. I’m excited to tackle never before seen problems in these emerging domains.
I’m most comfortable with Unreal’s material creation, blueprints, VFX, lighting (including VXGI) and editor tools but I also have a fair amount of experience with physics, the animation system and performance profiling.
In my day to day work I use Modo for modeling, Houdini for procedural tasks, Substance Designer and Painter along with Filter Forge for texturing.